Corey Dimond
A versatile designer with a passion for creating great work.
I’m interested in light and space.
Expert knowledge of most aspects of 3d animation and design - from
film to television, video games to live music visuals. I like to
think I possess a keen ability to adapt to new technologies quickly
as well as innovate and streamline production.
I'm a father to a boy. I'm obsessed with Walstad Aquariums,
Motorcycles, Nature, Computers, Music, Documentary Film, Food, Dogs,
Architecture, Travel, Learning, and on and on and on.
I approach everything I do, hopefully, as a beginner would and
believe as long as I stay open to discovery and feedback I will
continue to learn and grow the rest of my life.
A balanced and diverse portfolio of work that demonstrates different techniques of motion design and animation with an understanding of different rendering techniques, and technically proficient across different skills within motion design.
Shown artistic and innovate eye, understanding design principles as well as motion design. Sensitive to design theory, layout, graphic design and visual skills beyond keyframes and technical knowledge.
A working understanding and proven knowledge of Cinema4D, After
Effects and Adobe
CC.
Training in Maya and experience in Zbrush, Substance,
Marvelous Designer, World Machine.
An interest in Houdini,
Unreal and many other software.
2d/3d Generalist, Motion Graphics Artist, Art Direction, Modeling, Lighting, Texturing, Animating, Look Dev in Los Angeles, San Francisco, Richmond, Tampa, Seoul.
Contracted with The Mill, Buck, Elastic, Electric Theatre Collective, Imaginary Forces, Schema Media, Trailer Park, Fellow, Mousetrappe, Hammer Creative and more.
Worked on projects led by directors like Taika Waititi, Peter Jackson, James Cameron, Michel Gondry, Patrick Clair, Es Devlin, M Dougherty, Eric Demeusy, Jeff Han, Beeple and Figge and more.
Clients like Apple, Samsung, Google, Facebook, Cheetos, Olay, Honda, Apartments.com, University of Pittsburgh Medical Center, Netflix, Disney, Ping, GMC, NFL and more.
Contracted with Hue & Cry, Ntropic, Motomo Studio, Gen Pop, Two Bit Circus VR, Picture Mill, Zoic Studios, Big Machine, Famous Group, Troika, New Zealand VFX, Deep Animation, Possible Productions.
Art Direction, Look Development, Design, Lighting, Modeling, Animation, Rigging, Particles, VFX, Rendering, Comp.
Illustration, animation, and writing on Adapt Education Courseware.
Facial animation on Infamous 2. Body animation and motion editing on Uncharted 3.
Key Responsibilities:
Cinematic Body
Animator for Uncharted 3 (2011) Director: Amy Hennig, Animation
Director: Thomas Bland
Cinematic Facial
Animator for Infamous 2 (2011) Creative Director: Nate Fox
Facial tracking, solving and animating on
Avatar (1009)
Director: James Cameron, Animation Director: Andy Jones.
Tintin (2011)
Director: Steven Spielberg, Animation Director: Jamie Beard.
Key Responsibilities:
Facial animation
100 + shots with over 100 hero shots. Facial Animation on
background characters on over 100 shots with as many as 130
characters in a shot
Helped host a
Life Drawing class for fellow coworkers
Pipeline setup
and documentation for upcoming features at the time such as
Planet of the Apes and Tintin.
Animation “intensive” course in fundamentals utilising Maya and After Effects.
Founding member,
Rumblings Art Collective.
Extensive Life
Drawing courses.
Focus on cameras, editing, illustration, painting
Introduced to the first version of photoshop